![]() This city for example loses 20 resource when I could have gotten extra production that I need badly because i forgot to go check each city before hitting end turn In current state of the game if a player wants to play happiness slot machine economy at 70/100 threshold and hope they they get their high resource instead of low resource/income loss then they have to check each city on all end turns to make sure of not losing resource when wanting to crank out happiness events ![]() Idea of having excess happiness in a colony rollover toward that colony's next happiness so that people do not have to play plus and minus with each individual city's economy if that wanna run their city for happinessĪt the moment the way it works is any gained happiness in excess of what is needed to trigger event is lost resource if u need 40 for event and you have 34 and are gaining 10 why not have that 6 extra roll over toward next event ![]()
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