The directional pad controls the area-map, back-to-town-teleport, and a hot-key to equip recently acquired gear without interrupting the flow of the game. For friends enjoying couch co-op (up to four), there’s a small tether present keeping them together, ostensibly to make a feature like this possible when one character becomes separated from the others by a large distance or obstacle, they are warped to their allies. Taking the game online removes the tether restriction, allowing for more freedom. Character movement has been assigned to the analogue stick, eliminating the click-based gameplay found on PC, and it feels very natural. In solo play, the game is fun, but without a doubt, the option for four-player couch-co-op is the way to go. If you want additional details on the game or its expansion, check those reviews out.īeing a console purist and knowing that Diablo is originally a PC-based series, I really wouldn’t have known that it was ported from the PC if I hadn’t been aware of it beforehand I found the transition to be flawless. We previously reviewed Diablo 3, its PS3 port, and the Reaper of Souls expansion, so this micro-review will mostly touch on my thoughts of the game as a first timer and its transition from one platform to another. However, I think that has made my enjoyment of Diablo 3 :Ultimate Evil Edition on the PS4 much better. I’m also not a heavy PC gamer, if you couldn’t tell. I’ve only experienced perhaps less than a combined hour of the first two titles, and until a short while ago, none of the third game. I’m a bit of a noob when it comes to the Diablo series.
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